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Pesquisa:Mãos Auxiliares
Science
Economia Pesquisa
Pontos de Pesquisa:
Necessário: 19 908 Research small Acumulado ( 53 710 Research small)
Requisitos:
Economia: Especialidades de Culinária
Ciência: Intercâmbio Cultural
Permite:
Economia: Nível da Água

Mais trabalhadores nas Minas/Pedreiras/Serrarias/Vinhas.
Ciência: Tubo de Correio a Vácuo
Pontuações:
Pontuação Geral: Cientistas: Níveis de Pesquisa:
398 398 4
Acumulado Acumulado
(1 074) (1 074)

Descrição Editar

Se os nossos cidadãos ajudarem um pouco no trabalho na terra em vez de se bronzearem na praia, nós ganharíamos e eles teriam menos insolações. Existe sempre lugar para mais um nas minas, pedreiras, serrarias e vinhas.

Efeitos Editar

Permite: Mais trabalhadores nos recursos.

Você pode atribuir até 50% de mão de obra extra para trabalhar, mas cada trabalhador, sendo inábil, tem apenas 25% (0.25) de eficiência.
No total, você pode aumentar a produção de recursos em 12,5% (0.125).
Significado em termos de trabalhadores: Pegue a quantidade máxima normal de trabalhadores e multiplique por 1.5 (150% ou 50% de aumento) para obter o seu novo valor máximo dos trabalhadores.
Significado em termos de recursos:
Pegue a quantidade máxima normal de trabalhadores e multiplique por 0.5 (50% ou 1/2 de aumento) para obter o valor máximo de trabalhadores e em seguida, multiplique esse número por 0.25 (25% ou 1/4) de produção, que é = Original * 12.5% ou Original * 0.125 de produção, para obter a quantidade de bens que irá produzir.

Análise Editar

Marginal opportunity cost for goods production starts at 3 gold and multiplies by 4 when you use Helping Hands. Take this into consideration before boosting your production.

For example, suppose that you have a Quarry Level 20 and 542 workers working in it (which is the maximum of workers you can put to work without Helping Hands), and suppose you have a Stonemason Level 5 in your town (which means 10% more marble production). The production will be $ {542 + 542 \times 10 \% = 596.2} $  Marble small per hour. If you put those workers to produce gold rather than marble, they will produce $ {542 \times 3 = 1,626} $ gold per hour. This means that marble production has an opportunity cost of $ {1,626 \div 596.2 \approx 2.73} $ gold per unit. However, if you put one more, unskilled, worker, he will produce just $ {0.25 + 0.25 \times 10 \% = 0.275} $ marble per hour, which has an opportunity cost of $ {3 \div 0.275 \approx 10.91} $ gold per unit, which means it's better to put those workers to make money and save it to buy the goods rather than produce them, unless you need them fast.

We can do the same calculation for other levels of buildings that increase resource production:

Level of
production building
Cost of production
by unskilled worker
Cost of production
by unskilled worker
+ Ikariam Plus option
Cost of production
by unkilled worker
+ Technocracy
Cost of production
by unkilled worker
+ Ikariam Plus option
& Technocracy
- 12 Gold small 10 Gold small 10 Gold small 8,3 Gold small
1 11,8 Gold small 9,8 Gold small 9,8 Gold small 8,2 Gold small
2 11,5 Gold small 9,7 Gold small 9,6 Gold small 8,1 Gold small
3 11,3 Gold small 9,5 Gold small 9,4 Gold small 7,9 Gold small
4 11,1 Gold small 9,3 Gold small 9,3 Gold small 7,8 Gold small
5 10,9 Gold small 9,2 Gold small 9,1 Gold small 7,7 Gold small
6 10,7 Gold small 9,1 Gold small 8,9 Gold small 7,6 Gold small
7 10,5 Gold small 8,9 Gold small 8,8 Gold small 7,5 Gold small
8 10,3 Gold small 8,8 Gold small 8,6 Gold small 7,4 Gold small
9 10,1 Gold small 8,7 Gold small 8,5 Gold small 7,2 Gold small
10 10 Gold small 8,6 Gold small 8,3 Gold small 7,1 Gold small
11 9,8 Gold small 8,5 Gold small 8,2 Gold small 7,0 Gold small
12 9,7 Gold small 8,3 Gold small 8,1 Gold small 6,9 Gold small
13 9,5 Gold small 8,2 Gold small 7,9 Gold small 6,8 Gold small
14 9,3 Gold small 8,1 Gold small 7,8 Gold small 6,8 Gold small
15 9,2 Gold small Gold small 7,7 Gold small 6,7 Gold small
16 9,1 Gold small 7,9 Gold small 7,6 Gold small 6,6 Gold small
Level of
production building
Cost of production
by unskilled worker
Cost of production
by unskilled worker
+ Ikariam Plus option
Cost of production
by unkilled worker
+ Technocracy
Cost of production
by unkilled worker
+ Ikariam Plus option
& Technocracy
17 8,9 Gold small 7,8 Gold small 7,5 Gold small 6,5 Gold small
18 8,8 Gold small 7,7 Gold small 7,4 Gold small 6,4 Gold small
19 8,7 Gold small 7,6 Gold small 7,2 Gold small 6,3 Gold small
20 8,6 Gold small 7,5 Gold small 7,1 Gold small 6,3 Gold small
21 8,5 Gold small 7,4 Gold small 7,0 Gold small 6,2 Gold small
22 8,3 Gold small 7,3 Gold small 6,9 Gold small 6,1 Gold small
23 8,2 Gold small 7,2 Gold small 6,8 Gold small Gold small
24 8,1 Gold small 7,1 Gold small 6,8 Gold small Gold small
25 Gold small 7,1 Gold small 6,7 Gold small 5,9 Gold small
26 7,9 Gold small Gold small 6,6 Gold small 5,8 Gold small
27 7,8 Gold small 6,9 Gold small 6,5 Gold small 5,7 Gold small
28 7,7 Gold small 6,8 Gold small 6,4 Gold small 5,7 Gold small
29 7,6 Gold small 6,7 Gold small 6,3 Gold small 5,6 Gold small
30 7,5 Gold small 6,7 Gold small 6,3 Gold small 5,6 Gold small
31 7,4 Gold small 6,6 Gold small 6,2 Gold small 5,5 Gold small
32 7,3 Gold small 6,5 Gold small 6,1 Gold small 5,4 Gold small
Level of
production building
Cost of production
by unskilled worker
Cost of production
by unskilled worker
+ Ikariam Plus option
Cost of production
by unkilled worker
+ Technocracy
Cost of production
by unkilled worker
+ Ikariam Plus option
& Technocracy

Conclusão Editar

Do not use helping hands if you can buy goods at less than 11 or 12 Gold small and you are not in a hurry: it's better to save that gold to buy the goods rather than produce them.

If you have a building that increases production built up to level 13 or greater, the burden of Helping Hands becomes much less significant. Your total cost, per piece you are producing, only slightly increases over the Gold small cost per  Icon citizen without the production increase. Therefore it is best to use Helping Hands together with a production boosting building such as a Forester's House, Glassblower, Alchemist's Tower, Winegrower or Stonemason.

Example:

  • You employ 420 Icon citizen at your Saw Mill, and you also have a level 15 Forester's House. You produce  Wood small at a cost of 2,3 Gold small per piece.

$ (420x3)/(420x1.30)= $ 2,307 Gold small per  Wood small

  • By using Helping Hands, you increase your total to 630 Icon citizen, and your total production is now 614  Wood small, for a cost of Gold small per  Wood small.

$ (420x1.30)+(((420x0.50)x1.30)/4)=614.25 $ Wood (Building Material) per hour.

$ (630x3)/614.25= $ 3,07 Gold small per  Wood small



Pontuação total / Cientistas

Todas as pesquisas lhe darão 0,02 pontos de cientistas para cada Research small gasto com elas. Isso também será adicionado à sua pontuação total.

Níveis de pesquisa

Você vai ganhar 4 pontos de níveis de pesquisa para cada pesquisa que você completar, não importa quantos  Research small são necessários para concluí-la e não importa qual a área de pesquisa ela pertence.

Outras pesquisas da área Economia